Game Design  ·  Jan – Aug 2025

Glocal Election Game

An educational strategy game designed to help high school students and newcomers understand Canada's federal election process through interactive storytelling, campaign management, and hands-on voting simulations.

When January 2025 – August 2025
Role Game Designer & UX Designer
Team Glocal Foundation Game Designer Group
Contribution
Game DesignUX DesignNarrative Design Educational Content DesignPlaytesting Systems DesignUser Flow Design ResearchPresentation Design
Tools & Skills
FigmaTiledGame Design Documentation User ResearchNarrative Design Systems DesignEducational Design PlaytestingWireframingPrototyping
Status Prototype & Game Design Document Completed
Glocal Foundation of Canada
HS & New Target Audience
High School (16–18) & Newcomers
4 Core Election Stages
3 Gameplay Modes
Campaign · Voting · Government
2 Languages Supported
English & French

Making democracy playable

Many young Canadians and newcomers have limited exposure to how federal elections actually work. While information about voting is publicly available, the election process can feel complicated, intimidating, and difficult to understand through traditional educational materials.

Working with the Glocal Foundation, our team identified an opportunity to transform civic education into an engaging interactive experience.

Help players learn how Canadian elections work by allowing them to actively participate in the process rather than simply reading about it.

Why civic education falls short

Before designing the game, we researched common barriers to civic engagement among youth and newcomers. We identified several challenges:

Our challenge was to create a learning experience that remained educational while still feeling like a game.

Four stages of the election journey

To teach players the complete election journey, we designed the game around four major stages.

01

Dissolving Parliament

The game begins when Parliament is dissolved and an election is called. Players learn about Canada's political system, election timelines, and the role of political parties while selecting their candidate identity.

02

Campaigning

Players take on the role of a political candidate and must manage limited resources — time, budget, and public approval — through rallies, advertisements, media interviews, and citizen engagement.

03

Voting Day

Inspired by document-verification gameplay, players temporarily assume the role of an election worker — guiding voters through the process, verifying eligibility, and resolving accessibility concerns.

04

Forming Government

Winning the election is only the beginning. Players must balance campaign promises, citizen expectations, and government stability by selecting policies that influence public trust and long-term success.

An open map with something to discover

Rather than a strictly linear experience, we designed an open-map structure that allows players to explore different election-related locations. Each location introduces a different aspect of the democratic process while maintaining player agency.

🏛️ Parliament Building
🏢 Town Hall
🗳️ Polling Station
📮 Post Office
🏠 Campaign HQ
🌳 Community Spaces
Democracy Park — early concept map with labeled civic zones
Democracy Park — pixel-art top-down town map showing all key locations Democracy Park — outdoor nature environment pixel art

Inside the polling station

One of the most detailed environments in the game, the polling station immerses players in the Voting Day experience — from checking voter identification to guiding citizens through accessible booths.

Democracy Park — pixel-art polling station interior with voters and election workers

Designing the hardest system

One of the most complex systems we designed was the campaign management mini-game. Players begin each week with a fixed budget, limited campaign time, an approval rating, and weekly action points — requiring constant strategic trade-offs.

💰 Fixed budget
⏱️ Limited campaign time
📊 Approval rating
Weekly action points

Campaign activities include mini-games such as media interview responses, town hall Q&A sessions, and policy-based decision making — encouraging players to think critically about communication and public engagement.

Glocal Election Game — MacBook showing isometric city campaign map

See the world in motion

A walkthrough of the Democracy Park game world — exploring key civic locations and the open-map navigation system.

Accuracy was non-negotiable

A major focus of the project was ensuring the game accurately represented the Canadian democratic process. We researched federal election procedures, voter eligibility requirements, polling station operations, campaign regulations, and government formation processes.

The educational content was integrated directly into gameplay to avoid overwhelming players with large amounts of information at once.

Designed for every player

The game was intentionally designed to support diverse audiences — from high school students experiencing a first election to newcomers learning Canadian civic life.

🌐

Bilingual Support

Full English and French language options throughout the game.

📖

Simplified Content

Complex election concepts broken down into digestible, interactive moments.

🎮

Interactive Learning

Hands-on participation replaces text-heavy explanations and passive reading.

🤝

Newcomer Representation

Scenarios designed to reflect the experience of learning civic processes for the first time.

Democracy Park — diverse pixel-art character sprites for players and NPCs
Glocal Election Game — mobile phone gameplay showing the isometric city

Built to fit a classroom

To evaluate the experience, we developed an initial playtesting plan focused on session length, educational effectiveness, player engagement, and system clarity.

Our primary hypothesis was that the complete experience would take approximately 15–20 minutes — allowing it to fit within classroom environments.

Four lessons that shaped my thinking

01

Education becomes more effective through interaction

Players retain information more effectively when they actively participate rather than passively consume content.

02

Systems design can teach complex concepts

Resource management mechanics provided a natural way to demonstrate the trade-offs involved in political campaigning.

03

Narrative increases engagement

Framing educational content within a meaningful story significantly improved player motivation and retention.

04

Accessibility is essential in civic education

Designing for newcomers and younger audiences required simplifying complex processes without sacrificing accuracy.

Every vote shapes Canada's future — and now students get to experience why.

The Glocal Election Game was created to make civic education more engaging, accessible, and memorable. By helping players experience the responsibilities of candidates, voters, and election workers firsthand, the project encourages informed participation in democracy and promotes a deeper understanding of how every vote contributes to Canada's future.